The Sochi 2014 Winter Olympics may have very well been the target of international attention in the month of February, but the world was also uniting on another front so that humanity could accomplish one unified goal: beating the first installment(s) of the Pokémon game series.
While I still haven’t the slightest idea as to why and how the fourth Persona game has gotten two television series before any other Persona game has gotten even one (although four does happen to be my favorite number), I have to appreciate A-1 Pictures for coming to the rescue with their own line of work here and their respective standard of visual presentation that comes along with it. I can get that the point of an enhanced remake is suppose to make a game look and feel, well… better, but to take it to this much of an improvement is almost a blessing; hell, I didn’t even know the procedure could transition to the game’s anime adaptation too.
The LIGHTNING RETURNS: FINAL FANTASY XIII Collector’s Edition features the collector box art with the exclusive design of the Japanese game cover, an 80 page hardcover artbook with work from character designer Tetsuya Nomura and art director Isamu Kamikokuryo, a silver embossed pocket watch, the Aerith Gainsborough “Midgar’s Flower Girl” DLC, and the game disc.
Final Fantasy X is my favorite Final Fantasy game and my favorite game of all-time; I have yet to experience a more beautifully-woven story on an interactive console. And while I admit it’s the narrative of the game that enamors me much more than the game-play itself, when I got news of this remake more than ten years after the original release featuring remastered graphics, audio and mechanics of a new generation, the pre-order of the most expensive edition was a must. Here are a couple of photographs of the FINAL FANTASY X/X-2 HD Remaster Collector’s Edition that includes a full-size, 40 page artbook; the original soundtrack disc with over 100 tracks and six hours of music imported from Japan, inclusive of MP3 format download; five lithographs featuring artwork from the series; and of course the disc for both Final Fantasy X and Final Fantasy X-2. I figures there’s not much point in making this a proper product review, since the collector’s edition itself was a limited release. In lieu of perchance helping people with a potential purchase, this photo set will serve more as, well, photography.
I’ve never considered myself a fan of the ongoing take-over of casual gaming, being a contrarian to just about every newly over-exposed, viral game of the year. But I think there’s something about the whole package that NANACA†CRASH!!, its history detached from that movement and my own history with it that justify its play and replay value.
A self-conflicted and self-inflicted failure by all means, but it’s status as the second most expensive box office bomb ever to date doesn’t render it completely null and void of at least some intrigue. After all, to lose so much money means you have to first spend more than that much money.
エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~ 第1話 「ようこそアトリエへ!」 Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi #01. 「Welcome to the Atelier!」 Source Material: Game of the same name Studio(s): Gokumi Director(s): Yoshiaki Iwasaki (岩崎 良明) Writer(s): Tatsuhiko Urahata (浦畑 達彦) Background Information: Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi is a Japanese role-playing video game developed by Gust Co. Ltd.. It is the fifteenth game in the official Atelier series, with Hidari, signature artist of the series, as returning character designer. The game was released…
ブレイドアンドソウル 第1話 「道」 Blade and Soul #01. 「The Way」 Blade and Soul #01. Source Material: Blade & Soul Studio(s): Gonzo Director(s): Hiroshi Hamasaki (浜崎 博嗣) , Hiroshi Takeuchi (竹内 浩志) Writer(s): Atsuhiro Tomioka (冨岡 淳広) Character Design: Eri Nagata (長田 絵里), Hyung-Tae Kim (김형태) Chief Animation Director: Eri Nagata (長田 絵里) Background Information: Blade & Soul is a Korean fantasy martial-arts massively multi-player online role-playing game (MMORPG) developed by NCSOFT’s Team Bloodlust developer division. Having been in development since 2007 yet still void of many promised…